I also scripted it so that it will use the name of the file up until any underscore character. Descriptors can be really useful for the player, and I just use Villager, or Girl, or Noble, etc, which means I can also group a bunch of Face Graphics together into the same file for those insignificant NPCs for ease of use. It also means that even the most insignificant NPC needs some sort of name or descriptor, but this isn't such a big deal. This means that NPCs with specific names need their own Face Graphic file (which is not a bad thing, since I have trouble remembering which Face Graphic is whose for the more important NPCs). So I modified the script to automatically put a Name Window on every Message Window that contained a Face Graphic, and to use the name of the file as the character's name. Nor have to do so again if I happened to change someone's name. Call me lazy, but I really didn't want to have to go back over every single Show Text command I'd so far written, and repeatedly type in \n at the start of every single one, nor have to do so for every future one.